Work Services How It Works Contact
Adrián Fuentes

Loop conflicts kill games in production. I find them in pre-production.

I've designed systems across Action, FPS, Strategy, Casual, and SaaS — Premium and F2P. The structural problems are the same everywhere.

15+ YRS 1.7B+ PLAYERS 6+ SHIPPED

15+ years. 1.7B+ players. GSC Game World, Flying Wild Hog, Gameloft.

Open to senior advisory engagements, 2026
15+ Years in games
1.7B+ Players reached
8+ Genres shipped
500+ Org headcount led
6+ Shipped titles
Speaker Digital Dragons 2023
Case Studies
Design Director

S.T.A.L.K.E.R. 2: Heart of Chornobyl + Cost of Hope

GSC Game World

Directed core gameplay architecture and systems thinking as Design Director for the franchise revival. Locked the mechanics loops and loop hierarchy that gave players freedom across 100+ hours while maintaining design intent at massive scale.

Open World Survival Systems Design PC / Xbox / PS5
Head of Design Craft

AAA Action Title (pre-reveal)

Flying Wild Hog

Led design craft team as Head of Design through production scaling challenges. Built the systems architecture framework and coached designers to solve structural problems before they propagated through the build.

AAA Team Scaling Loop Architecture Pre-production
Creative Director & Founder

KAKUSEI

Soulforge Games

Created and shipped original IP as Creative Director and Founder. Architected the progression economy and core loops that kept players engaged across the horror-action experience while maintaining creative vision through launch and post-launch content.

Original IP Action Horror Systems Design Founder
Game Designer

Asphalt 8: Airborne

Gameloft Barcelona

Designed core progression and upgrade systems. Architected the vehicle balancing framework and competitive loops that sustained 400M+ players across 10+ years of live operations without core fracture.

Mobile Live-Service 400M+ Players Award-Winning
Let's talk This kind of work is available to your studio.
Earlier work
2020 — 21
Voicemod
Product Manager — Led SaaS pivot. 1.5M MAU, 900% YoY growth
2014 — 20
Mobile & live-service titles
Senior Game Designer — Goodgame Studios, Scopely
The cost of getting it wrong

I've seen this sequence more times than I'd like.

+6 months Vertical slice fails. Core and progression loops competed.
+3 months Architecture rebuilt mid-production. The fault was visible in pre-production.
+months of burn Shipped with fractured progression. Live-ops can't extend what was designed in.

You can fix it after launch. You just won't want to see that bill.

Let's talk One session is cheaper than one bad month.
What You Get
00 Pitch & Concept Greenlight

I help you build the concept that survives the room. Player promise locked. Loop hierarchy defined. The hard questions answered before they're asked.

01 Design Architecture Blueprint

I document your player promise, lock your design pillars, and settle the structural questions that would otherwise derail you mid-production. You leave pre-production knowing what you're building — and so does your team.

02 Loop Audit & Restructure

I map where your loops compete and rebuild the hierarchy so they don't. Your team gets a foundation they can actually scale — whether there are 5 designers on it or 150.

03 Production Health Audit

I surface the design debt and structural problems threatening your timeline before they force a replanning conversation. One session can change the trajectory of a milestone.

04 Retained Design Counsel

A senior perspective on the decisions that carry real risk — creative pivots, hiring calls, architecture bets. I've navigated these inside organizations of 20 to 500. I'm not inside your politics. I'm available when it matters.

Let's talk Not sure which engagement fits? Tell me where you are.
How an Engagement Works

Four steps. No retainer traps. No month-two surprises.

01

Discovery

We start by mapping what you've built and where it's going to break. One session. No prep required.

02

Blueprint

I document the architecture, settle the loop hierarchy, and write down the decisions that usually live only in someone's head. Your team gets something they can actually build against.

03

Delivery

I'm with you through the inflection points that matter — pre-production, vertical slice, the moments where the wrong call echoes for months.

04

Ongoing

Senior counsel on retainer. When something's about to go wrong — or already has — you have someone to call.

Gameloft Gameloft
Contact

If you're scaling a design team, locking loops before vertical slice, or navigating a moment where the wrong decision compounds — this is the right place to start.