Game Design Advisory

Your game has
a structure problem.
I can find it.

Most studios discover them six months too late.

400M+ players · 10 studios · 15 years
Adrián Fuentes
Two spots left for Q2 2026.
Studio Credits
400M+
Players
15
Years
10
Studios
11
Games
Selected Work

The work.

GSC Game World
Design Director · 2025–Now
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Post-launch · Cost of Hope DLC · PS5
Gameloft
Game Designer · 2011–2014
Asphalt 8: Airborne
300M+ downloads
Flying Wild Hog
Design Director · 2022–2024
Unannounced AAA title
UE5 · Pre-production
Scopely
Senior PM · 2021–2022
Senior Product Manager
Live service · Scopely era
The cost of getting it wrong

I've seen this sequence more times than I'd like.

+6 mo

Vertical slice fails. Core and progression loops competed.

+3 mo

Architecture rebuilt mid-production. Fault was visible in pre-production.

+burn

Shipped with fractured progression. Live-ops can't extend what was designed in.

You can fix it after launch. You just won't want to see that bill.

One session is cheaper than one bad month. Let's talk
What You Get

Five engagements. Pick where you are.

00
PITCH & CONCEPT GREENLIGHT
You have an idea that excites the team. We make sure it survives contact with a publisher.
One session
01
DESIGN ARCHITECTURE BLUEPRINT
Your design pillars live in someone's head. We document them before they derail production.
One week
02
LOOP AUDIT & RESTRUCTURE
Something isn't working and you can't name it. We find the conflict and rebuild from there.
Three weeks
03
PRODUCTION HEALTH AUDIT
You're deep in production and something feels wrong. One session to surface what's actually broken.
One session
04
RETAINED DESIGN COUNSEL
You need someone to call when the decision can't wait. That's what this is.
Ongoing

Most engagements start with a Discovery session. From there, the scope becomes clear.

Not sure which fits? Tell me where you are. Book a session

How It Works

Four steps. No retainer traps. No month-two surprises.

01DISCOVERY

Map what you've built and where it's going to break.

One session. No prep required.

02BLUEPRINT

Document the architecture, settle the loop hierarchy.

Write down decisions that usually live only in someone's head. Your team gets something they can build against.

03DELIVERY

Present through the inflection points that matter.

Pre-production, vertical slice, the moments where the wrong call echoes for months.

04ONGOING

Senior counsel when something's about to go wrong.

Or already has. You have someone to call.

Ready to start? Book a session

Contact

If something in your game isn't working and you're not sure what — or you want to make sure it never gets to that point — start here.

I respond within 24 hours. First call is 30 minutes — no commitment required.

Or book directly: Schedule a consultation